Roll 6 to Start — Weekly Roundup
Invincible – Superhero Roleplaying
Invincible brings the punchy, high‑stakes drama of Robert Kirkman’s universe to the table. Build heroes, unleash powers, and clash with iconic threats in cinematic style.
System
Powers‑forward pen‑and‑paper rules tuned for big hero moments with tools for stunts, nemeses, and fallout.
Play Style
Team‑based missions, street‑level to city‑spanning showdowns. One‑shot friendly, campaign ready.
Why It Stands Out
- Official Invincible license with art and lore.
- Power sets and stunt options that feel like the show/comics.
- Campaign support: arcs, nemeses, and fallout systems.
- Quick hero creation for jump‑in one‑shots.
What You Get
Core rulebook (PDF/print), GM tools, adversaries, and expansions.
View on Kickstarter
DURF Expanded
DURF Expanded builds upon the minimalist fantasy ruleset of the original DURF, offering a compact yet rich experience.
System
Fast‑playing OSR‑inspired mechanics streamlined for simplicity. This edition adds classes, spells, and a toolkit for quick dungeon crawling.
Play Style
Ideal for players who prefer low‑prep adventures, fast combats, and old‑school exploration with modern sensibilities.
What You Get
Rulebook expansion, random tables, new classes and magic, and an art‑packed zine‑style format.
View on Kickstarter
BOBO: The Tabletop Roleplaying Game
BOBO is a chaotic, creative improv RPG where every session is a new experiment in storytelling and laughter.
System
Uses fast, accessible rules that encourage narrative creativity. Players roll simple checks to resolve wild antics and unpredictable moments.
Play Style
Designed for humor, one‑shots, and party‑style sessions. Perfect for groups who love improv and collaborative chaos.
What You Get
Core book, digital extras, and creator tools for adding your own BOBO‑inspired adventures.
View on Kickstarter
Star Marshal
Star Marshal blends the grit of space westerns with moral dilemmas and frontier justice across a dangerous galaxy.
System
Custom narrative rules emphasizing investigation, justice, and tough choices. Simple dice mechanics ensure fast play with tension.
Play Style
Story‑driven campaigns where players act as lawbringers balancing order and chaos in the far reaches of space.
What You Get
Core rulebook, sample missions, GM aids, and expansions adding new sectors and outlaws.
View on KickstarterRoll 6 to Start curates the freshest tabletop RPG Kickstarters each week, highlighting rules systems, play styles, and what makes every project special.
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